You should spend about 40 minutes on this task.
Films and computer games containing violence are popular these days. Some people say they have negative impacts in the society and should be banned, while others say they are just harmless relaxation. Discuss both sides and give your own opinion.
Give reasons for your answer and include any relevant examples from your own knowledge and experience.
Write at least 250 words.
Reported on 23 September, 2021
The increased popularity of movies and computer games, which project violence, is perceived as a social annoyance by some, and hence they demand its ban. However, there exist people who feel that it is just a part of entertainment. Both these arguments are topical in nature and hence a thorough discussion is needed before framing a logical conclusion.
One of the major reasons behind the view of banning movies and online games which have violent contents is that it can have the power of making a multitude of people aggressive. They believe that continuous exposure of such visual contents may have some psychological changes in a person, when compared to a normal person. The effects can range from some sorts of aggression to felonies such as rape and murder. A recent report shows that during counseling sessions in prisons, most criminals revealed that they were influenced by heroic scenes of their favorite actors on the big screen. No wonder, they perceive a social threat and demand a ban.
Nevertheless, others consider the real objective of computer games and films is to entertain and relax the public, whether or not it has violence. This is because they think today’s people have a better understanding about the difference between the content of a movie or a game and the real life situation that that in the past. They also feel that such scenes can rejuvenate a person’s mind and body as most people today face work and related stress. This population has to strain their minds a lot at various circumstances, and so they hardly see these types of entertainment serious.
After analyzing both the views in detail, I feel that as far as today’s generation have the ability to distinguish between the real and virtual life, violence in movies or computer games is least likely to make social problems.